So what I've worked out is you can do the following:
- Do a full flex interface with the buttons in flash 9 preview which allows you to actually do stops, gotoandplay and respond to frames based on the flash 9 interface. Downfall of this is NO components from the flex framework, or any components from the flash 8 framework -- the only thing that really works is textfield. Anything else just doesnt work. So for simple buttons this can be cool because of custom glows, etc.
- Implement the buttons in flash 8 and load in the SWF at runtime as a custom component and use flashinterface to communicate with it. The problems are that this now puts you into a language with flash 8 -- so now you have to communicate flash 9 and flash 8.
So, the basic idea I can see is that the best option is to do the bottom for full on interfaces that need customization -- the flash 8 can be done in such a way to automate the interfaces and make them kick ass and then the flex class can integrate this high level enough.
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